Pages: [1] |
1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Scan probe strength should be stacking nerfed, but EFT doesn't apply a penalty to it. Up until now, this was hardly noticable, but with the new scanning upgrade mods in Odyssey it will be important.
- by Two step - at 2013.05.21 21:31:00
|
2. Titan changes - update - in Ships and Modules [original thread]
Rythm wrote: Two step wrote: A sig radius bump while in siege/triage wouldn't be a nerf at all from the the current mechanics, it would mostly preserve the status quo among the capitals. The nerf would be restricted to a dread's ability to a...
- by Two step - at 2012.04.16 21:28:00
|
3. Titan changes - update - in Ships and Modules [original thread]
Retar Aveymone wrote: Bubanni wrote: It should be noted though that after looking at some more values, and considering the counter with some target painters... 4xTarget Painter II from a ship like a rapier (tp bonused) that same dread woul...
- by Two step - at 2012.04.16 18:28:00
|
4. Titan changes - update - in Ships and Modules [original thread]
Hathrul wrote: Two step wrote: You statement about painting would be true, if you could paint stuff in siege/triage. The issue is that a Halo'd up triage carrier is now really, really hard to kill with a dread, even with some cap pressure. ...
- by Two step - at 2012.04.16 18:24:00
|
5. Titan changes - update - in Ships and Modules [original thread]
Retar Aveymone wrote: Two step wrote: You statement about painting would be true, if you could paint stuff in siege/triage. The issue is that a Halo'd up triage carrier is now really, really hard to kill with a dread, even with some cap pre...
- by Two step - at 2012.04.16 18:18:00
|
6. Titan changes - update - in Ships and Modules [original thread]
pmchem wrote: Ampoliros wrote: CCP Greyscale wrote: Are people actually running x-instinct/halo carriers? I see the theoretical problem, and it's something we may want to look into at some point, but I don't want to do a lot of running ar...
- by Two step - at 2012.04.16 18:05:00
|
7. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Are people actually running x-instinct/halo carriers? I see the theoretical problem, and it's something we may want to look into at some point, but I don't want to do a lot of running around for something that's largely th...
- by Two step - at 2012.04.16 17:57:00
|
8. Eve Fitting Tool - in Ships and Modules [original thread]
Couple of little requests: 1) Make ship browser sorted alphabetically 2) Make ship browser window bigger, so it can show more rows by default 3) Updating characters with saved API info is a bit clunky. Why must I re-choose which character every t...
- by Two step - at 2009.10.12 06:05:00
|
9. Jump Freighters - in Ships and Modules [original thread]
Originally by: Rogen DarHeel Originally by: Master Han It will take a couple days for a successful invent try, then a huge amount of time to construct. Mine some veld until it comes out, you be rich by then. Thx Han for giving ...
- by Two step - at 2007.12.06 17:18:00
|
10. Can Amarr ships rat Gurista's in 0 sec? - in Ships and Modules [original thread]
It should only take 3 weeks or so to train up enough skills to rat very well in a raven. Then you will be set for any type of 0.0 rat.
- by Two step - at 2007.01.04 02:11:00
|
11. COSMOS Neutz - your opinion? - in Ships and Modules [original thread]
Does that mean the Elemental Crux drop rate has finally been fixed? They are required for cosmos nos/neuts as well as for the amarr interfaces for invention, and I was worried that the drop rate was still the *very* low rate it was pre-Kali
- by Two step - at 2006.12.31 21:32:00
|
12. Exploration Guide v1.5 - in Ships and Modules [original thread]
Originally by: Warbadgerus Here's a tidbit I figured I shouldn't hold back from you guys. When you loot a hacking/salvage/archaeology can, you do not in fact loot all of the items from the can. A second person may come and hack the same c...
- by Two step - at 2006.12.31 21:30:00
|
13. I'm Amarr, where to now? - in Ships and Modules [original thread]
For PVE Caldari, you don't actually need that much training. I was Amarr spec'd with around 9 mil SP, with no shield skills and no missile skills. It took me around 3 weeks to train up Cald BS 2, Torps, and shield skills to 3 or 4. Now I can PVE i...
- by Two step - at 2006.07.26 13:42:00
|
14. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
I'd like to present an alternate fix that would make more ships useful. The way I see it, the reason most ships smaller than a BS aren't useful in modern fleet fights is beacuse of the range. In the fleet fights I have been in, there wasn't enoug...
- by Two step - at 2006.06.06 22:15:00
|
15. Blasters, artillery and more - in Ships and Modules [original thread]
If AF's suck so much, how come they aren't cheaper than inties? There must be a reason people are buying them, right?
- by Two step - at 2006.05.05 20:46:00
|
16. Punisher vs. Maller - in Ships and Modules [original thread]
I don't agree with the above adivce to stay in your frigate. A maller is a much more powerful ship and can be a lot of fun. You can still hunt NPCs in it or you might want to look into mission running. I was able to run all but the hardest level 3...
- by Two step - at 2006.01.19 03:43:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |